![]() ![]() ![]() To do this select the object first and then select the armature. While we could manually set all of this up Blender will automatically handle the weight groups if we use the right parenting option for our object.įirst let's parent our object to the armature. Just to give a quick summary of how weight painting works with armatures, each bone gets it own vertex group, when we move a bone Blender will move each vertex using its weight as the factor. If we want to manually adjust weights we can do so by switching the object interaction mode to edit, selecting the vertices we want to adjust and changing the weight and clicking assign in the Vertex Weights panel.įor an in-depth explanation of each option available in Weight Paint mode checkout the Blender Manual.Įxternal Content: Weight Paint - Blender Manual Weight painting for armatures We can also change which Vertex Group we're painting by navigating to Properties > Mesh Data > Vertex Groups and select another vertex group if we have one. The weight option will adjust what the weight value we paint, it will act as a limit for how strong of a weight we can paint, strength acts like the opacity of the brush.
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